Reference preview

ReShade Shader Database

A future searchable reference for understanding what common effects do, where they may come from, and what they may require. The examples below are curated, static summaries.

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CAS

Sharpening

Low

Contrast-adaptive sharpening intended to improve perceived detail without depth information.

Relative cost: LowDepth: not typically required

MXAO

Ambient occlusion

High

A screen-space ambient occlusion effect whose result and cost depend heavily on its settings and depth access.

Relative cost: HighDepth: typically required

Clarity

Local contrast

Low

Adjusts local contrast to make mid-scale image detail more pronounced.

Relative cost: LowDepth: not typically required

Bloom

Lighting

Moderate

Adds glow around bright regions; implementations and configuration vary across packages.

Relative cost: ModerateDepth: not typically required

LUT

Color grading

Low

Maps colors through a lookup texture to apply a prepared color grade.

Relative cost: LowDepth: not typically required

SMAA

Anti-aliasing

Low

A post-process anti-aliasing technique designed to reduce visible jagged edges.

Relative cost: LowDepth: not typically required