Preset inspection and repair
Review techniques, parameters, sorting, and structural issues, then validate source-preserving repairs.
ReShade .ini preset inspection
Inspect, validate, repair, compare, and manage ReShade presets locally in your browser.
Analysis runs in your browser. Source presets are not uploaded.
Preset analysis preview
Cinematic-Sample.ini
Enabled techniques
4Shader packages
3 likelyRelative performance
Warnings
Parsing is available now · deeper analysis remains planned
Select a preset
Choose a ReShade .ini file
Parse configuration
Read sections and techniques
Review shaders & warnings
Inspect effects and dependencies
Compare or export
Review changes or share a report
Local toolkit
ShaderScope connects preset configuration, dependency evidence, compatibility guidance, and versioned local history without uploading source files.
Review techniques, parameters, sorting, and structural issues, then validate source-preserving repairs.
Compare independent presets, resolve conflicts, and export a validated merged copy.
Scan selected shader folders or ZIP archives for effects, includes, textures, missing files, and conflicts.
Review depth and HDR readiness, effect overlap, ordering guidance, and explainable relative cost indicators.
Save explicitly selected presets in IndexedDB with immutable history, organization, and portable backups.
Keep preset analysis and workspace operations in the browser without uploads, accounts, analytics, or tracking.
Reference
A preset is typically an INI configuration that selects effects and stores their parameter values. It usually references shader files installed separately.
No. The Inspector reads and parses the selected preset in your browser; source content is not uploaded or persisted.
No. Hardware, resolution, game rendering, effect order, and settings all matter. ShaderScope will provide relative, explainable categories—not exact FPS predictions.
No. A configuration file alone does not contain the game frame, depth data, installed shader code, or runtime state required for an accurate visual preview.
No. ShaderScope is an independent community tool and is not affiliated with or endorsed by the ReShade project.
The architecture can accommodate systems such as GShade, vkBasalt, and Special K later. Current parsing and detection focus on ReShade presets.
Open a workspace
Inspect one preset or compare and merge independent local snapshots without uploading either file.