ReShade .ini preset inspection

Understand your ReShade presets.

Inspect, validate, repair, compare, and manage ReShade presets locally in your browser.

Analysis runs in your browser. Source presets are not uploaded.

Preset analysis preview

Cinematic-Sample.ini

Synthetic example

Enabled techniques

4
  • CAS
  • MXAO
  • Clarity
  • Bloom

Shader packages

3 likely
  • ReShade Standard
  • qUINT
  • SweetFX

Relative performance

Moderate

Warnings

  • 01 Unknown shader reference
  • 02 Effects may require depth access

Local preset workflow

Parsing is available now · deeper analysis remains planned

  1. 01

    Select a preset

    Choose a ReShade .ini file

  2. 02

    Parse configuration

    Read sections and techniques

  3. 03

    Review shaders & warnings

    Inspect effects and dependencies

  4. 04

    Compare or export

    Review changes or share a report

Local toolkit

Inspect, repair, compare, scan, and organize

ShaderScope connects preset configuration, dependency evidence, compatibility guidance, and versioned local history without uploading source files.

Preset inspection and repair

Review techniques, parameters, sorting, and structural issues, then validate source-preserving repairs.

Comparison and merge

Compare independent presets, resolve conflicts, and export a validated merged copy.

Dependency scanning

Scan selected shader folders or ZIP archives for effects, includes, textures, missing files, and conflicts.

Compatibility guidance

Review depth and HDR readiness, effect overlap, ordering guidance, and explainable relative cost indicators.

Versioned local workspace

Save explicitly selected presets in IndexedDB with immutable history, organization, and portable backups.

Local-first privacy

Keep preset analysis and workspace operations in the browser without uploads, accounts, analytics, or tracking.

Reference

Frequently asked questions

What is a ReShade preset?

A preset is typically an INI configuration that selects effects and stores their parameter values. It usually references shader files installed separately.

Does ShaderScope upload my files?

No. The Inspector reads and parses the selected preset in your browser; source content is not uploaded or persisted.

Can ShaderScope predict exact FPS loss?

No. Hardware, resolution, game rendering, effect order, and settings all matter. ShaderScope will provide relative, explainable categories—not exact FPS predictions.

Can ShaderScope preview the final image?

No. A configuration file alone does not contain the game frame, depth data, installed shader code, or runtime state required for an accurate visual preview.

Is ShaderScope affiliated with ReShade?

No. ShaderScope is an independent community tool and is not affiliated with or endorsed by the ReShade project.

Will other shader systems be supported?

The architecture can accommodate systems such as GShade, vkBasalt, and Special K later. Current parsing and detection focus on ReShade presets.

Open a workspace

Parse a ReShade preset and inspect its structure.

Inspect one preset or compare and merge independent local snapshots without uploading either file.